When it comes to video games, every title, regardless of genre, aims to hit the market and have both critical and commercial impact, but in a sea of other titles all vying for our attention and even our money, the question of how to stay afloat is often relevant.
Enter the single point of sale; the “gimmick” of each game that sets it apart from the others in one form or another.
Whether it’s an interesting traverse from point A to B, a mix of game mechanics that makes a tasty new stew that players can simmer with for hours on end, or just a whole new tilt that remove traditions in favor of something radically different, if a game offers something new and pushes hard in marketing, chances are there will be more eyes on the product at launch.
With that focus on one specific aspect, however, comes a closer look at that feature, and sometimes that metaphorical spear can be blunted and broken if its main feature isn’t up to par.
There was a time when every FPS title released carried the underlying slogan of being a “Halo Killer”, such was Microsoft’s muscular domination of the genre, and therefore in order to follow in Master Chief’s wake instead of being sucked in by him. , many titles have tried weird and wacky things to get the public’s attention.
Enter Haze, who promised something quite different from all the boring beige shooters that were produced, that here in this sci-fi setting you would play a soldier so stuffed with combat drugs it would alter your reality to insofar as the war would be presented as a game in itself.
Obviously, there was a lot of interest in this approach to combat, as not only was the player able to act like a super soldier in these sections, taking down enemies with ease and being full of adrenaline at the same time, but also because that he carried with it is a horrific message of the connection between the brainwashing and the conflict itself. Would this game then turn out to be a critique of the war itself while being openly fun to play?
Well, we’ll never know because the game ditched that massive selling point, not three missions, removing combat drugs and power armor as you switch sides for the under-equipped Rebellion forces, in turn undermining the fun and USP of the title completely.