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Nvidia announces AI-based super-resolution dynamic image scaling technology

Nvidia is working on new AI-based image quality and scaling technology. Its next pilot, slated for release on January 14, features what Nvidia calls DLDSR (Deep Learning Dynamic Super Resolution). It’s quite different from Nvidia’s current and hugely popular scaling solution, DLSS. DLDSR renders a game at a higher resolution and therefore more detail using the Tensor cores of an RTX GPU before reverting to your monitor’s resolution. This means that you will get improved picture quality with higher details and smoother edges.

Nvidia posted a screenshot showing three images side by side, one in native 1080p, one in DSR at 4K> 1080p and one in DLDSR at 1620p> 1080p. Looking at the image, the boxes with Peterson written on them look sharper on the DSR image and even better on the DLDSR image. And at 145 FPS for native shooting versus 143 for DLDSR shooting, the performance impact is negligible.

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Since this is driver-level technology, Nvidia says it “works in most games” and that any RTX GPU with Tensor cores will support DLDSR.

At the same time, Nvidia announced a partnership with Pascal Gilcher, a modder and author of the ReShade Ray Tracing Filter to produce three Freestyle filters for its GeForce Experience tool. Nvidia claims these filters apply lighting and shadow enhancements that look as good as an actual remastered experience. This is a bold statement. It will be interesting to see how the technology works on a wide variety of games.

The technology for upscaling and downscaling images is developing rapidly, along with the acronyms to describe them. DLSS continues to evolve, and there’s also RSR or Radeon Super Resolution from AMD. Intel is also working on its own XeSS technology.

The DLDSR and the new Freestyle will be included in the Nvidia driver which will be available on January 14.